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- Added editor only StatePath to FStateTreeBindableStructDesc to help error reporting - Friendlify user defined struct property names in FStateTreePropertyPath::ToString() - Fixed FStateTreeEditorNode::GetName() to return the BP node name instead of the wrapper name - Categorize binding sources based on state (including one section for global) in the binding popup #jira UE-212418, UE-209016 #rb Yoan.StAmant [CL 33623462 by mikko mononen in ue5-main branch]