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- Added Compile button and compilation state indication - Removed compile-on-save - Prevent compiling during PIE #jira UE-140363 [REVIEW] #preflight 61f91266c54b18c42dcefc21 #ROBOMERGE-AUTHOR: mikko.mononen #ROBOMERGE-SOURCE: CL 18806713 in //UE5/Release-5.0/... via CL 18808593 via CL 18822193 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18822498 by mikko mononen in ue5-main branch]
21 lines
556 B
C++
21 lines
556 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Serialization/ArchiveObjectCrc32.h"
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#if WITH_EDITORONLY_DATA
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/**
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* Archive based object hashing to be used with StateTree data calculation.
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* If a property has "IncludeInHash" meta tag, any of its child properties will be included in the hash.
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* Editor only since it relies on meta data.
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*/
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class FStateTreeObjectCRC32 : public FArchiveObjectCrc32
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{
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public:
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virtual bool ShouldSkipProperty(const FProperty* InProperty) const override;
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};
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#endif // WITH_EDITORONLY_DATA
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