Files
UnrealEngineUWP/Engine/Source/Runtime/AudioCodecEngine/Public/DecoderInputFactory.h
jimmy smith 39745ac8ae WavePlayer Backcompat with old ICompressedAudioInfo
#rb ethan.geller phil.popp aaron.mcleran
#jira UEAU-591

[CL 14275071 by jimmy smith in ue5-main branch]
2020-09-08 18:12:55 -04:00

20 lines
368 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/UniquePtr.h"
// Forward declares.
class USoundWave;
namespace Audio
{
// Forward declares.
struct IDecoderInput;
// Just loose for now.
AUDIOCODECENGINE_API TUniquePtr<IDecoderInput> CreateBackCompatDecoderInput(
FName InOldFormatName,
const USoundWave* InSoundWave );
}