You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
If you still need to old behavior of searching for a library we use the new PublicSystemLibraries instead (used very sparingly). Also updated conventions on importing Android libraries to use the newly introduced Android Architecture instead, which is always set to a valid architecuture (unlike Target.Architecture for the general case) Lastly I updated some build.cs files that were doing filesystem enumeration or copying as they were being parsed, this is highly discouraged (partially because we cache filesystem operations but also it adds a cost to something we expect to be very fast). Any operations like this should be done as part of the build if they have to be done at all. #rb none [CL 7918851 by Joakim Lindqvist in Dev-Build branch]
19 lines
380 B
C#
19 lines
380 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class WinHttp : ModuleRules
|
|
{
|
|
public WinHttp(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
Type = ModuleType.External;
|
|
|
|
if (Target.Platform == UnrealTargetPlatform.Win32 ||
|
|
Target.Platform == UnrealTargetPlatform.Win64)
|
|
{
|
|
PublicSystemLibraries.Add("winhttp.lib");
|
|
}
|
|
}
|
|
}
|
|
|