Files
UnrealEngineUWP/Engine/Source/ThirdParty/WebRTC/WebRTC.Build.cs
Josh Markiewicz d79515867d Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none

[CL 8321295 by Josh Markiewicz in Main branch]
2019-08-26 18:35:22 -04:00

125 lines
5.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System;
public class WebRTC : ModuleRules
{
public WebRTC(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
bool bShouldUseWebRTC = false;
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
{
bShouldUseWebRTC = true;
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
bShouldUseWebRTC = true;
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture.StartsWith("x86_64"))
{
bShouldUseWebRTC = true;
}
else if (Target.Platform == UnrealTargetPlatform.PS4)
{
bShouldUseWebRTC = true;
}
if (bShouldUseWebRTC)
{
string WebRtcSdkPath = Target.UEThirdPartySourceDirectory + "WebRTC/rev.24472"; // Revision 24472 is Release 70
string VS2013Friendly_WebRtcSdkPath = Target.UEThirdPartySourceDirectory + "WebRTC/VS2013_friendly";
string PlatformSubdir = Target.Platform.ToString();
string ConfigPath = (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT) ? "Debug" :"Release";
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
{
PublicDefinitions.Add("WEBRTC_WIN=1");
string VisualStudioVersionFolder = "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
string IncludePath = Path.Combine(WebRtcSdkPath, "Include", PlatformSubdir, VisualStudioVersionFolder);
PublicSystemIncludePaths.Add(IncludePath);
string AbslthirdPartyIncludePath = Path.Combine(WebRtcSdkPath, "Include", PlatformSubdir, VisualStudioVersionFolder, "third_party", "abseil-cpp");
PublicSystemIncludePaths.Add(AbslthirdPartyIncludePath);
string LibraryPath = Path.Combine(WebRtcSdkPath, "Lib", PlatformSubdir, VisualStudioVersionFolder, ConfigPath);
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "protobuf_full.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "protobuf_lite.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "protoc_lib.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "system_wrappers.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "webrtc.lib"));
// Additional System library
PublicSystemLibraries.Add("Secur32.lib");
// The version of webrtc we depend on, depends on an openssl that depends on zlib
AddEngineThirdPartyPrivateStaticDependencies(Target, "zlib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicDefinitions.Add("WEBRTC_MAC=1");
PublicDefinitions.Add("WEBRTC_POSIX=1");
string IncludePath = Path.Combine(WebRtcSdkPath, "Include", PlatformSubdir);
PublicSystemIncludePaths.Add(IncludePath);
string AbslthirdPartyIncludePath = Path.Combine(WebRtcSdkPath, "Include", PlatformSubdir, "third_party", "abseil-cpp");
PublicSystemIncludePaths.Add(AbslthirdPartyIncludePath);
string LibraryPath = Path.Combine(WebRtcSdkPath, "Lib", PlatformSubdir, ConfigPath);
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libprotobuf_full.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libprotobuf_lite.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libprotoc_lib.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libsystem_wrappers.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libwebrtc.a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicDefinitions.Add("WEBRTC_LINUX=1");
PublicDefinitions.Add("WEBRTC_POSIX=1");
string IncludePath = Path.Combine(WebRtcSdkPath, "Include/Linux");
PublicSystemIncludePaths.Add(IncludePath);
string AbslthirdPartyIncludePath = Path.Combine(WebRtcSdkPath, "Include", PlatformSubdir, "third_party", "abseil-cpp");
PublicSystemIncludePaths.Add(AbslthirdPartyIncludePath);
// This is slightly different than the other platforms
string LibraryPath = Path.Combine(WebRtcSdkPath, "Lib/Linux", Target.Architecture, ConfigPath);
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libprotobuf_full.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libprotobuf_lite.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libprotoc_lib.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libsystem_wrappers.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libwebrtc.a"));
}
else if (Target.Platform == UnrealTargetPlatform.PS4)
{
PublicDefinitions.Add("WEBRTC_ORBIS");
PublicDefinitions.Add("FEATURE_ENABLE_SSL");
PublicDefinitions.Add("SSL_USE_OPENSSL");
PublicDefinitions.Add("EXPAT_RELATIVE_PATH");
string IncludePath = Path.Combine(VS2013Friendly_WebRtcSdkPath, "include", PlatformSubdir);
PublicSystemIncludePaths.Add(IncludePath);
string LibraryPath = Path.Combine(VS2013Friendly_WebRtcSdkPath, "lib", PlatformSubdir, ConfigPath);
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "rtc_base.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "rtc_base_approved.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "rtc_xmllite.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "rtc_xmpp.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "expat.a"));
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
}
}
}