Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/WindowsPlatformFeatures/Private/WindowsPlatformFeatures.h
Chris Gagnon 00f8b72a0b Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00

27 lines
552 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PlatformFeatures.h"
#include "WindowsPlatformFeaturesCommon.h"
class FWindowsPlatformFeaturesModule : public IPlatformFeaturesModule
{
public:
/** Creates a new instance of the audio device implemented by the module. */
FWindowsPlatformFeaturesModule();
virtual IVideoRecordingSystem* GetVideoRecordingSystem() override;
private:
/**
* Load global/generic modules, and perform any initialization
*/
bool StartupModules();
};