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- FVulkanPipelineStateCacheManager: Fixed an issue that'd leak PSOs when two threads are requesting the same PSO. - FRenderingCompositePass::ExtractRDGTextureForOutput: Transition to read when extracting. - InitialClear now leaves rendertargets in READ state - DoAsyncReallocateTexture2D Now transisitions it source texture back: fixes a validation issue when source texture is used after being used to update the new texture. - If Not using depth, stay in VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR - If the pixelshader is not writing a color target, set the colorwritemask to 0 - PostProcessBloomSetup.cpp: Remove unneeded resolve target parameter. - Fixed an issue in ~FVulkanPendingGfxState, where the map would be modified when iterating over it. - changed InternalUnlockTexture2D & RHIUnlockTextureCubeFace to -not- round up to the block size as it was giving validation problems. - Added a missing transition to Readable, when copying from cached shadowmaps #jira UE-79664 UE-79644 UE-79666 UE-79660 UE-79650 #rb arciel.rekman brandon.schaefer rolando.caloca zachary.bethel #lockdown cristina.riveron #ROBOMERGE-OWNER: jonas.meyer #ROBOMERGE-AUTHOR: jonas.meyer #ROBOMERGE-SOURCE: CL 8583998 in //UE4/Release-4.23/... #ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v408-8574093) [CL 8588088 by jonas meyer in Main branch]