Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/PacketHandler/PacketHandler.Build.cs
Max Chen 4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00

24 lines
507 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PacketHandler : ModuleRules
{
public PacketHandler(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"ReliabilityHandlerComponent",
"Sockets",
}
);
CircularlyReferencedDependentModules.Add("ReliabilityHandlerComponent");
}
}