Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/PacketHandler/Classes/PacketHandlerProfileConfig.h
Chris Gagnon a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00

23 lines
464 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "PacketHandlerProfileConfig.generated.h"
/**
* PacketHandler Configuration Profiles based on each NetDriver
*/
UCLASS(config=Engine, PerObjectConfig)
class UPacketHandlerProfileConfig : public UObject
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(config)
TArray<FString> Components;
};