Files
UnrealEngineUWP/Engine/Source/Runtime/Overlay/Overlay.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

41 lines
967 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Overlay : ModuleRules
{
public Overlay(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"UMG",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Overlay/Public",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Overlay/Private",
"Runtime/Overlay/Private/Assets",
"Runtime/Overlay/Private/Factories",
}
);
}
}
}