Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/CrowdManagerBase.h
Max Chen 4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00

18 lines
512 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CrowdManagerBase.generated.h"
/** Base class for Crowd Managers. If you want to create a custom crowd manager
* implement a class extending this one and set UNavigationSystemV1::CrowdManagerClass
* to point at your class */
UCLASS(Abstract, Transient)
class NAVIGATIONSYSTEM_API UCrowdManagerBase : public UObject
{
GENERATED_BODY()
public:
virtual void Tick(float DeltaTime) PURE_VIRTUAL(UCrowdManagerBase::Tick, );
};