Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
yoan stamant f3717d0e9b RecastNavMeshGenerator: Reworked fix from CL 7419221 to not mark NavBounds dirty for newly created navmesh when active tiles generation is enabled
in the navigation sytem without setting flag bRestrictBuildingToActiveTiles yet. This is required for the initial virtual call to RestrictBuildingToActiveTiles to perform the ActiveTiles initialization.

#rnx
[at]mieszko.zielinski
#rb mieszko.zielinski


#ROBOMERGE-SOURCE: CL 8548670 via CL 8555979
#ROBOMERGE-BOT: (v406-8472469)

[CL 8556169 by yoan stamant in Main branch]
2019-09-06 15:27:08 -04:00
..