Files
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkCustomVersion.h
JeanMichel Dignard 0f9ad96858 Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden
#rb none

[CL 6890764 by JeanMichel Dignard in Main branch]
2019-06-07 11:22:52 -04:00

29 lines
677 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
// Custom serialization version for all packages containing LiveLink dependent asset types
struct LIVELINKINTERFACE_API FLiveLinkCustomVersion
{
enum Type
{
// Before any version changes were made in the plugin
BeforeCustomVersionWasAdded = 0,
NewLiveLinkRoleSystem,
// -----<new versions can be added above this line>-------------------------------------------------
VersionPlusOne,
LatestVersion = VersionPlusOne - 1
};
// The GUID for this custom version number
static const FGuid GUID;
private:
FLiveLinkCustomVersion() {}
};