Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Private/InteractiveToolsFramework.cpp
Ryan Schmidt f5ead98087 Move InteractiveToolsFramework and EditorInteractiveToolsFramework modules to Experimental
#rb none
#rnx
#robomerge UE4-Main

[CL 6913333 by Ryan Schmidt in Dev-Editor branch]
2019-06-10 14:03:03 -04:00

20 lines
692 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "InteractiveToolsFramework.h"
#define LOCTEXT_NAMESPACE "FInteractiveToolsFrameworkModule"
void FInteractiveToolsFrameworkModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FInteractiveToolsFrameworkModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FInteractiveToolsFrameworkModule, InteractiveToolsFramework)