Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/Private/InteractiveGizmo.cpp
Ryan Schmidt f5ead98087 Move InteractiveToolsFramework and EditorInteractiveToolsFramework modules to Experimental
#rb none
#rnx
#robomerge UE4-Main

[CL 6913333 by Ryan Schmidt in Dev-Editor branch]
2019-06-10 14:03:03 -04:00

52 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "InteractiveGizmo.h"
#include "InteractiveGizmoManager.h"
UInteractiveGizmo::UInteractiveGizmo()
{
// Gizmos don't get saved but this isn't necessary because they are created in the transient package...
SetFlags(RF_Transient);
InputBehaviors = NewObject<UInputBehaviorSet>(this, TEXT("GizmoInputBehaviors"));
}
void UInteractiveGizmo::Setup()
{
}
void UInteractiveGizmo::Shutdown()
{
InputBehaviors->RemoveAll();
}
void UInteractiveGizmo::Render(IToolsContextRenderAPI* RenderAPI)
{
}
void UInteractiveGizmo::AddInputBehavior(UInputBehavior* Behavior)
{
InputBehaviors->Add(Behavior);
}
const UInputBehaviorSet* UInteractiveGizmo::GetInputBehaviors() const
{
return InputBehaviors;
}
void UInteractiveGizmo::Tick(float DeltaTime)
{
}
UInteractiveGizmoManager* UInteractiveGizmo::GetGizmoManager() const
{
UInteractiveGizmoManager* GizmoManager = Cast<UInteractiveGizmoManager>(GetOuter());
check(GizmoManager != nullptr);
return GizmoManager;
}