Files
UnrealEngineUWP/Engine/Source/Runtime/AudioMixerCore/AudioMixerCore.Build.cs
Josh Markiewicz d79515867d Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none

[CL 8321295 by Josh Markiewicz in Main branch]
2019-08-26 18:35:22 -04:00

29 lines
560 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioMixerCore : ModuleRules
{
public AudioMixerCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("SignalProcessing");
PrivateIncludePaths.AddRange(
new string[]
{
"Runtime/AudioMixerCore/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SignalProcessing"
}
);
}
}
}