Files
UnrealEngineUWP/Engine/Source/Runtime/Apple/AudioMixerAudioUnit/AudioMixerAudioUnit.Build.cs
Josh Markiewicz d79515867d Copying //UE4/Dev-Online to Dev-Main (//UE4/Dev-Main)
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none

[CL 8321295 by Josh Markiewicz in Main branch]
2019-08-26 18:35:22 -04:00

55 lines
1.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerAudioUnit : ModuleRules
{
public AudioMixerAudioUnit(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.Add("Runtime/AudioMixer/Public");
PrivateIncludePaths.Add("Runtime/AudioMixer/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"AudioMixerCore"
}
);
PrecompileForTargets = PrecompileTargetsType.None;
if (Target.bCompileAgainstEngine)
{
// Engine module is required for CompressedAudioInfo implementations.
PrivateDependencyModuleNames.Add("Engine");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile"
);
}
PublicFrameworks.AddRange(new string[]
{
"AudioToolbox",
"CoreAudio"
});
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicFrameworks.Add("AVFoundation");
}
PublicDefinitions.Add("WITH_OGGVORBIS=1");
if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}