Files
UnrealEngineUWP/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Public/AnalyticsVisualEditing.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

18 lines
551 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
/**
* This module holds the base UObject class that allows visual editing of configuration settings in the Unreal Editor.
* This is needed because the settings need to be usable outside of the UObject framework so these objects wrap
* those settings for editor display purposes and write the non-UObject config property information out
*/
class FAnalyticsVisualEditingModule :
public IModuleInterface
{
};