Files
UnrealEngineUWP/Engine/Source/Runtime/ALAudio/ALAudio.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

32 lines
728 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ALAudio : ModuleRules
{
public ALAudio(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenAL");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"OpenAL",
"UEOgg",
"Vorbis",
"VorbisFile"
);
if(Target.Platform != UnrealTargetPlatform.HTML5)
{
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}