Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Modes/ExecuteMode.cs
Ben Marsh 0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00

68 lines
1.8 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// Builds a target
/// </summary>
[ToolMode("Execute", ToolModeOptions.XmlConfig | ToolModeOptions.BuildPlatforms | ToolModeOptions.SingleInstance | ToolModeOptions.StartPrefetchingEngine | ToolModeOptions.ShowExecutionTime)]
class ExecuteMode : ToolMode
{
/// <summary>
/// Whether we should just export the outdated actions list
/// </summary>
[CommandLine("-Actions=", Required = true)]
public FileReference ActionsFile = null;
/// <summary>
/// Main entry point
/// </summary>
/// <param name="Arguments">Command-line arguments</param>
/// <returns>One of the values of ECompilationResult</returns>
public override int Execute(CommandLineArguments Arguments)
{
Arguments.ApplyTo(this);
// Read the XML configuration files
XmlConfig.ApplyTo(this);
// Create the build configuration object, and read the settings
BuildConfiguration BuildConfiguration = new BuildConfiguration();
XmlConfig.ApplyTo(BuildConfiguration);
Arguments.ApplyTo(BuildConfiguration);
// Read the actions file
List<Action> Actions;
using(Timeline.ScopeEvent("ActionGraph.ReadActions()"))
{
Actions = ActionGraph.ImportJson(ActionsFile);
}
// Link the action graph
using(Timeline.ScopeEvent("ActionGraph.Link()"))
{
ActionGraph.Link(Actions);
}
// Execute the actions
using (Timeline.ScopeEvent("ActionGraph.ExecuteActions()"))
{
ActionGraph.ExecuteActions(BuildConfiguration, Actions);
}
return 0;
}
}
}