Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Windows/Gauntlet.WindowsBuildSources.cs
andrew grant 505a8fd150 Added Win32 support to Gauntlet
Tests with EngineTest project

[at]josh.engebretson [at]ben.salem
#rb na

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6095648 via CL 6096480 via CL 6096540
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6122353 by andrew grant in Dev-Build branch]
2019-04-26 21:44:20 -04:00

26 lines
761 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using UnrealBuildTool;
namespace Gauntlet
{
public class Win64BuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "Win64StagedBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Win64; } }
public override string PlatformFolderPrefix { get { return "Windows"; } }
}
public class Win32BuildSource : StagedBuildSource<StagedBuild>
{
public override string BuildName { get { return "Win32StagedBuild"; } }
public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Win32; } }
public override string PlatformFolderPrefix { get { return "Windows"; } }
}
}