Files
UnrealEngineUWP/Engine/Source/Editor/Matinee/Matinee.Build.cs
matt hoffman da98411493 Added a deprecation message to the Matinee UI warning users that this will be the last version to support Matinee. Added analytic events for when people convert Matinee to Sequencer and for when people dismiss the warning dialog.
#jira UEDOC-10658
#rb None
[FYI] Max.Chen

#ROBOMERGE-SOURCE: CL 7655581 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)

[CL 7655582 by matt hoffman in Main branch]
2019-07-29 18:48:49 -04:00

59 lines
1.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Matinee : ModuleRules
{
public Matinee(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/DistCurveEditor/Public",
"Editor/UnrealEd/Public",
"Developer/DesktopPlatform/Public",
}
);
PrivateIncludePaths.Add("Editor/UnrealEd/Private"); //compatibility for FBX exporter
PrivateIncludePathModuleNames.AddRange(
new string[] {
"UnrealEd", //compatibility for FBX exporter
"MainFrame",
"WorkspaceMenuStructure",
"Analytics"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"InputCore",
"LevelEditor",
"DistCurveEditor",
"UnrealEd",
"RenderCore",
"AssetRegistry",
"ContentBrowser",
"MovieSceneCapture",
"MovieSceneCaptureDialog",
"BlueprintGraph"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
}
}