Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelEditorMenu.h
Rex Hill 244bdc521c Converted serveral menus to use new menu system: level editor, asset editor
#jira UETOOL-1605
#rb none
#rnx

[CL 7248543 by Rex Hill in Dev-Editor branch]
2019-07-09 10:52:56 -04:00

30 lines
678 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "Editor/LevelEditor/Private/SLevelEditor.h"
/**
* Level editor menu
*/
class FLevelEditorMenu
{
public:
static void RegisterLevelEditorMenus();
/**
* Static: Creates a widget for the level editor's menu
*
* @return New widget
*/
static TSharedRef< SWidget > MakeLevelEditorMenu( const TSharedPtr<FUICommandList>& CommandList, TSharedPtr<class SLevelEditor> LevelEditor );
static TSharedRef< SWidget > MakeNotificationBar( const TSharedPtr<FUICommandList>& CommandList, TSharedPtr<class SLevelEditor> LevelEditor );
};