Files
UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/Private/SCompositeRowEditor.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

38 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/Reply.h"
#include "Widgets/SWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Kismet2/StructureEditorUtils.h"
#include "DataTableEditorUtils.h"
#include "Misc/NotifyHook.h"
#include "Widgets/Input/SComboBox.h"
#include "SRowEditor.h"
class SCompositeRowEditor : public SRowEditor
{
SLATE_BEGIN_ARGS(SRowEditor) {}
SLATE_END_ARGS()
SCompositeRowEditor();
virtual ~SCompositeRowEditor();
void Construct(const FArguments& InArgs, UDataTable* Changed);
protected:
virtual FReply OnAddClicked() override;
virtual FReply OnRemoveClicked() override;
virtual FReply OnMoveRowClicked(FDataTableEditorUtils::ERowMoveDirection MoveDirection) override;
virtual bool IsMoveRowUpEnabled() const override;
virtual bool IsMoveRowDownEnabled() const override;
virtual bool IsAddRowEnabled() const override;
virtual bool IsRemoveRowEnabled() const override;
virtual EVisibility GetRenameVisibility() const override;
};