Files
UnrealEngineUWP/Engine/Source/Editor/CurveAssetEditor/CurveAssetEditor.Build.cs
Chris Gagnon 9f1505e469 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6671275 by Chris Gagnon in Dev-Editor branch]
2019-05-29 20:48:56 -04:00

30 lines
640 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CurveAssetEditor : ModuleRules
{
public CurveAssetEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PublicIncludePathModuleNames.Add("WorkspaceMenuStructure");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"CurveEditor",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"InputCore",
"TimeManagement",
}
);
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
}