Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

49 lines
1.9 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node.h"
#include "K2Node_Copy.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraphPin;
struct FEdGraphPinType;
UCLASS(MinimalAPI, meta=(Keywords = "Duplicate"))
class UK2Node_Copy : public UK2Node
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void PinTypeChanged(UEdGraphPin* Pin) override;
//~ End UEdGraphNode Interface
//~ Begin UK2Node Interface
virtual void PostReconstructNode() override;
virtual bool IsNodeSafeToIgnore() const override { return true; }
virtual bool IsNodePure() const override { return true; }
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; }
virtual bool CanSplitPin(const UEdGraphPin* Pin) const override { return false; }
//~ End UK2Node Interface
/** Get the input reference pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetInputReferencePin() const;
/** Get the return value pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetCopyResultPin() const;
protected:
/** Propagates pin type to the between the input and output pins */
void PropagatePinType(FEdGraphPinType& InType);
};