Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallDataTableFunction.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

20 lines
539 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node_CallFunction.h"
#include "K2Node_CallDataTableFunction.generated.h"
UCLASS(MinimalAPI)
class UK2Node_CallDataTableFunction : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
//~ Begin EdGraphNode Interface
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override;
//~ End EdGraphNode Interface
};