Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/Private/SoundClassEditorUtilities.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

28 lines
912 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SoundClassEditorUtilities.h"
#include "ISoundClassEditor.h"
#include "AudioEditorModule.h"
#include "Sound/SoundClass.h"
#include "Toolkits/ToolkitManager.h"
#include "SoundClassGraph/SoundClassGraph.h"
void FSoundClassEditorUtilities::CreateSoundClass(const class UEdGraph* Graph, class UEdGraphPin* FromPin, const FVector2D& Location, FString Name)
{
check(Graph);
// Cast outer to SoundClass
USoundClass* SoundClass = CastChecked<USoundClass>(Graph->GetOuter());
if (SoundClass != NULL)
{
TSharedPtr<ISoundClassEditor> SoundClassEditor;
TSharedPtr< IToolkit > FoundAssetEditor = FToolkitManager::Get().FindEditorForAsset(SoundClass);
if (FoundAssetEditor.IsValid())
{
SoundClassEditor = StaticCastSharedPtr<ISoundClassEditor>(FoundAssetEditor);
SoundClassEditor->CreateSoundClass(FromPin, Location, Name);
}
}
}