Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditor/Private/AnimationEditorMode.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

28 lines
903 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "WorkflowOrientedApp/WorkflowCentricApplication.h"
#include "WorkflowOrientedApp/ApplicationMode.h"
#include "WorkflowOrientedApp/WorkflowTabManager.h"
class FAnimationEditorMode : public FApplicationMode
{
public:
FAnimationEditorMode(TSharedRef<class FWorkflowCentricApplication> InHostingApp, TSharedRef<class ISkeletonTree> InSkeletonTree);
/** FApplicationMode interface */
virtual void RegisterTabFactories(TSharedPtr<FTabManager> InTabManager) override;
protected:
virtual void AddTabFactory(FCreateWorkflowTabFactory FactoryCreator) override;
virtual void RemoveTabFactory(FName TabFactoryID) override;
protected:
/** The hosting app */
TWeakPtr<class FWorkflowCentricApplication> HostingAppPtr;
/** The tab factories we support */
FWorkflowAllowedTabSet TabFactories;
};