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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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394a246aa16656e7b2d397eda4aa42e711eef8a3
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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Alexis Matte 2c6edc19b4 Fix degenerated triangle that introduce nan value into the normals when we compute them
#jira UE-79793
#rb david.hill
#lockdown chris.gagnon

[CL 8551910 by Alexis Matte in Dev-Editor branch]
2019-09-06 11:53:24 -04:00
..
MeshDistanceFieldUtilities.cpp
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-05-15 19:27:16 -04:00
MeshUtilities.cpp
Fix degenerated triangle that introduce nan value into the normals when we compute them
2019-09-06 11:53:24 -04:00
MeshUtilitiesPrivate.h
Add an option to allow compute normals to use weight by area and angle.
2019-08-28 15:15:21 -04:00
SkeletalMeshTools.cpp
Fix skeletalmesh temporary build structure to support high precision tangents.
2019-05-29 14:44:14 -04:00
SkeletalMeshTools.h
Fix skeletalmesh temporary build structure to support high precision tangents.
2019-05-29 14:44:14 -04:00
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