Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Public/ThirdPartyBuildOptimizationHelper.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

40 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "HAL/IConsoleManager.h"
#include "Rendering/PositionVertexBuffer.h"
#include "Rendering/StaticMeshVertexBuffer.h"
#include "Rendering/SkeletalMeshLODModel.h"
namespace BuildOptimizationThirdParty
{
MESHBUILDER_API void CacheOptimizeIndexBuffer(TArray<uint16>& Indices);
MESHBUILDER_API void CacheOptimizeIndexBuffer(TArray<uint32>& Indices);
/*------------------------------------------------------------------------------
NVTriStrip for cache optimizing index buffers.
------------------------------------------------------------------------------*/
namespace NvTriStripHelper
{
/*****************************
* Skeletal mesh helpers
*/
MESHBUILDER_API void BuildStaticAdjacencyIndexBuffer(
const FPositionVertexBuffer& PositionVertexBuffer,
const FStaticMeshVertexBuffer& VertexBuffer,
const TArray<uint32>& Indices,
TArray<uint32>& OutPnAenIndices
);
MESHBUILDER_API void BuildSkeletalAdjacencyIndexBuffer(
const TArray<FSoftSkinVertex>& VertexBuffer,
const uint32 TexCoordCount,
const TArray<uint32>& Indices,
TArray<uint32>& OutPnAenIndices
);
}
}