Files
UnrealEngineUWP/Engine/Config/Lumin/DataDrivenPlatformInfo.ini
Chris Gagnon 9f1505e469 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6671275 by Chris Gagnon in Dev-Editor branch]
2019-05-29 20:48:56 -04:00

47 lines
1.2 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
IniParent=Android
[PlatformInfo Lumin]
TargetPlatformName=Lumin
DisplayName=Lumin
PlatformType=Game
PlatformFlags=None
NormalIconPath=Launcher/Lumin/Platform_Lumin_24x
LargeIconPath=Launcher/Lumin/Platform_Lumin_128x
XLargeIconPath=
UATCommandLine=
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Mobile/SettingUpLuminTutorial.SettingUpLuminTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
BinariesDirectoryName=Lumin
IniPlatformName=Lumin
bUsesHostCompiler=false
bUATClosesAfterLaunch=true
UBTTargetID=Lumin
PlatformGroupName=Mobile
[PlatformInfo LuminClient]
TargetPlatformName=LuminClient
DisplayName=Lumin (Client-only)
PlatformType=Client
PlatformFlags=None
NormalIconPath=Launcher/Lumin/Platform_Lumin_24x
LargeIconPath=Launcher/Lumin/Platform_Lumin_128x
XLargeIconPath=
UATCommandLine=-client
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Mobile/SettingUpLuminTutorial.SettingUpLuminTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
BinariesDirectoryName=Lumin
IniPlatformName=Lumin
bUsesHostCompiler=false
bUATClosesAfterLaunch=true
UBTTargetID=Lumin
PlatformGroupName=Mobile