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38dffac979d95cda75a2de9261fe4e1092802410
UnrealEngineUWP/Engine/Source/Runtime/Engine
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zak middleton 7001790a11 #ue4-fortnite - Improve comment for UParticleSystemComponent->AutoAttachSocketName to clarify that if "none", we use the current attach socket, if any. No change in behavior made.
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: zak.middleton
#ROBOMERGE-SOURCE: CL 5952839 via CL 5952919 via CL 5957835 via CL 5958078
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5964059 by zak middleton in Dev-Anim branch]
2019-04-17 21:08:39 -04:00
..
Classes
#ue4-fortnite - Improve comment for UParticleSystemComponent->AutoAttachSocketName to clarify that if "none", we use the current attach socket, if any. No change in behavior made.
2019-04-17 21:08:39 -04:00
Private
Linix: do not crash the servers on negative deltas, send analytics.
2019-04-17 21:08:02 -04:00
Public
Adding ENABLE_VERBOSE_ANIM_PERF_TRACKING to help us cull the most frequently encountered perf stats from the general case
2019-04-17 14:04:16 -04:00
Engine.Build.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 5356908
2019-03-11 12:18:32 -04:00
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