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The same ubulk file, typically for a texture, was written by two different threads. This caused a fatal SavePackage assert in FAsyncWriteWorker::DoWork(). There was no need to write out these files to disk at all. Also cleaned up surrounding code a little bit. #jira ue-72635 #rb robert.manuszewski #ROBOMERGE-OWNER: lina.halper #ROBOMERGE-AUTHOR: johan.torp #ROBOMERGE-SOURCE: CL 5937291 via CL 5937787 via CL 5937827 #ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) [CL 5956295 by johan torp in Dev-Anim branch]