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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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38dffac979d95cda75a2de9261fe4e1092802410
UnrealEngineUWP/Engine/Source/Runtime/AIModule
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mieszko zielinski f4b9b42926 Added a way to configure navmesh drawing GameplayDebugger category to mark up "forbidden" nav polys (the ones that have
#rb none

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 5809065 via CL 5810332 via CL 5813304 via CL 5813375
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5842785 by mieszko zielinski in Dev-Anim branch]
2019-04-12 13:01:20 -04:00
..
Classes
EQS Volume Test - Simple EQS Test to check in a point is in one AVolume (volumes list generated either by a context or a AVolume class). The test can do either do only simple bounding box checks or a full physic test for more complex volume shapes.
2019-02-18 15:33:53 -05:00
Private
Added a way to configure navmesh drawing GameplayDebugger category to mark up "forbidden" nav polys (the ones that have
2019-04-12 13:01:20 -04:00
Public
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
AIModule.Build.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
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