Files
UnrealEngineUWP/Engine/Source/Developer
christopher waters 38cc1eb3b2 Instead of adding the different D3D shader format versions together, combine their hashes. This will prevent version overlaps when someone changes the shared version.
#jira none
#rb yuriy.odonnell
#preflight 633e43653a20cf302c9fee76

[CL 22371688 by christopher waters in ue5-main branch]
2022-10-05 23:57:45 -04:00
..
2022-09-20 15:39:39 -04:00
2022-09-11 23:47:08 -04:00