This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
3895e82a9b49e8ff2170f31292015ccdf6017e2f
UnrealEngineUWP
/
Engine
/
Source
History
Nick Darnell
3895e82a9b
UMG - Simplifying the utility function for going from world space to widget space.
...
[CL 2494386 by Nick Darnell in Main branch]
2015-03-27 16:10:03 -04:00
..
Developer
Data table improvements
2015-03-27 12:29:42 -04:00
Editor
Set default value for vector nodes when compiling
2015-03-27 15:56:58 -04:00
Programs
UHT error when an property/parameter exposed to BP is not supported by blueprint.
2015-03-27 15:02:56 -04:00
Runtime
UMG - Simplifying the utility function for going from world space to widget space.
2015-03-27 16:10:03 -04:00
ThirdParty
Checking in TPS reports for first pass
2015-03-27 12:10:09 -04:00
UE4Client.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add separate monolithic nodes to build precompiled binaries (AKA Rocket static libraries) for each target platform. GUBP_GetConfigsForPrecompiledBuilds() in the target properties allows a target to specify which platform/configuration combinations to build.
2015-03-21 15:21:14 -04:00
UE4Server.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00