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- Added Compile button and compilation state indication - Removed compile-on-save - Prevent compiling during PIE #jira UE-140363 [REVIEW] #preflight 61f91266c54b18c42dcefc21 #ROBOMERGE-AUTHOR: mikko.mononen #ROBOMERGE-SOURCE: CL 18806713 in //UE5/Release-5.0/... via CL 18808593 via CL 18822193 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18822498 by mikko mononen in ue5-main branch]
15 lines
517 B
C++
15 lines
517 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeObjectHash.h"
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#if WITH_EDITORONLY_DATA
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bool FStateTreeObjectCRC32::ShouldSkipProperty(const FProperty* InProperty) const
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{
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static const FName ExcludeFromHashName(TEXT("ExcludeFromHash"));
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const bool bExclude = InProperty != nullptr && InProperty->HasMetaData(ExcludeFromHashName);
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return FArchiveObjectCrc32::ShouldSkipProperty(InProperty) || InProperty->HasAllPropertyFlags(CPF_Transient) || bExclude;
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}
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#endif // WITH_EDITORONLY_DATA
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