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UnrealEngineUWP/Engine/Source/Runtime/Renderer
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Martin Mittring 9e9f9a4f3c fixed UE-19238 Fringe Saturation in Post Process Volume not functioning
feature was removed some time ago, this was left and should have been removed as well.

[CL 2666826 by Martin Mittring in Main branch]
2015-08-24 17:46:42 -04:00
..
Private
fixed UE-19238 Fringe Saturation in Post Process Volume not functioning
2015-08-24 17:46:42 -04:00
Public
fixed UERNDR-75 The near depth of field blur should occur after separate translucency is merged in to the final frame buffer to avoid errors
2015-08-14 11:59:44 -04:00
Renderer.Build.cs
Added new Blendable called "LightPropagationVolume Blendable" which can be hooked up to the PostProcessVolume/Misc/Blendables to override LPV settings.
2015-05-28 19:29:35 -04:00
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