You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This is a new API that allows for bypassing the slow CPU-copied deferred updates of media textures by writing directly into RHI texture resources. MarcusW already implemented it for PS4; we should implement it for the remaining player plug-ins as well. I added placeholders that you can fill in as needed. When all plug-ins are updated, I will switch UMediaTexture to always use the fast path. #CodeReview: chris.babcock, michael.trepka [CL 2624561 by Max Preussner in Main branch]