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UnrealEngineUWP
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386c2fe42d0cc3458ce51f4c82786caee467abd4
UnrealEngineUWP
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Engine
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Source
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Runtime
/
GameplayTasks
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Private
History
Mieszko Zielinski
d799c89cba
Fixed a bug in resource-claiming GameplayTasks handling that was resulting in not releasing resources if task was being ended as part of Activate function call #UE4
...
Merged over from Orion [CL 2654673 by Mieszko Zielinski in Main branch]
2015-08-13 11:01:17 -04:00
..
Tasks
Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
2015-07-15 13:13:35 -04:00
GameplayTask.cpp
Added a safety check to make sure GameplayTasks won't get double-activated #UE4
2015-07-14 04:17:46 -04:00
GameplayTaskOwnerInterface.cpp
Gameplay Task priority and resources management up and running, pass 1 #UE4
2015-06-23 11:05:27 -04:00
GameplayTaskResource.cpp
GameplayTasks work merged over from dev branch #UE4
2015-06-09 07:11:12 -04:00
GameplayTasksComponent.cpp
Fixed a bug in resource-claiming GameplayTasks handling that was resulting in not releasing resources if task was being ended as part of Activate function call #UE4
2015-08-13 11:01:17 -04:00
GameplayTasksModule.cpp
GameplayTasks work merged over from dev branch #UE4
2015-06-09 07:11:12 -04:00
GameplayTasksPrivatePCH.h
GameplayTasks work merged over from dev branch #UE4
2015-06-09 07:11:12 -04:00