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UnrealEngineUWP
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386c2fe42d0cc3458ce51f4c82786caee467abd4
UnrealEngineUWP
/
Engine
/
Build
/
BatchFiles
/
Mac
History
Justin Sargent
a059c44845
Insert delays after mounting the DMG and before trying to write to it. Also remove code to suppress log output.
...
Merging using UE4-To-UE4-LauncherDev [CL 2644813 by Justin Sargent in Main branch]
2015-08-05 10:02:11 -04:00
..
AddEULAToDMG.sh
…
Build.sh
- Generate AndroidManifest.xml from ProjectSettings
2015-01-21 11:17:55 -05:00
CreateDMG.sh
Insert delays after mounting the DMG and before trying to write to it. Also remove code to suppress log output.
2015-08-05 10:02:11 -04:00
FixDependencyFiles.sh
…
FixMonoFiles.sh
Bundled Mono for Mac updated to 4.0.2
2015-07-20 16:33:03 -04:00
GenerateLLDBInit.sh
…
GenerateProjectFiles.sh
Removed conditional inclusion of most platform files in UBT project so the same project can be used in Visual Studio and Mono Develop/Xamarin Studio, removed _Mono UBT and UAT projects, updated automation scripts to be compatible with Mono 3.10
2014-12-15 15:28:22 -05:00
GitDependencies.sh
PR
#1231
: Fixed dependency script for Mac. (Contributed by FTPiano)
2015-06-22 09:55:00 -04:00
GitDependenciesHook.sh
…
RemoteLaunch.sh
…
RocketBuild.sh
…
RocketGenerateProjectFiles.sh
…
RunMono.sh
…
RunXBuild.sh
…
SetupMono.sh
Bundled Mono for Mac updated to 4.0.2
2015-07-20 16:33:03 -04:00
xcodeunlock.sh
- Xcode unlock
2015-04-08 15:48:54 -04:00