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380d57cc3d28f58a8cdfd607cc2cf7950fda3133
UnrealEngineUWP/Engine/Source/Programs/Windows/CompileTimeAnalyzer/CompileTimeAnalyzer
History
Ben Marsh 6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
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Commands
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Controls
Fixing a bug in CompileTimeAnalyzer where expanded nodes wouldn't get their children sorted until the sorting method changed.
2020-02-20 10:50:24 -05:00
Models
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
Properties
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App.config
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App.xaml
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App.xaml.cs
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CompileTimeAnalyzer.csproj
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
Converters.cs
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MainWindow.xaml
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
MainWindow.xaml.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
TreeGridElement.cs
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TreeGridElementComparer.cs
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TreeGridFlatModel.cs
Fixing a bug in CompileTimeAnalyzer where expanded nodes wouldn't get their children sorted until the sorting method changed.
2020-02-20 10:50:24 -05:00
TreeGridModel.cs
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