Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/WebBrowser.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

95 lines
2.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class WebBrowser : ModuleRules
{
public WebBrowser(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/WebBrowser/Public");
PrivateIncludePaths.Add("Runtime/WebBrowser/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"RHI",
"InputCore",
"Serialization",
"HTTP"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Slate",
"SlateCore"
}
);
if (Target.Platform == UnrealTargetPlatform.Android ||
Target.Platform == UnrealTargetPlatform.IOS ||
Target.Platform == UnrealTargetPlatform.TVOS)
{
// We need these on mobile for external texture support
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Launch",
"WebBrowserTexture"
}
);
// We need this one on Android for URL decoding
PrivateDependencyModuleNames.Add("HTTP");
CircularlyReferencedDependentModules.Add("WebBrowserTexture");
}
if (Target.Platform == UnrealTargetPlatform.Win64
|| Target.Platform == UnrealTargetPlatform.Mac
|| Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.Add("CEF3Utils");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"CEF3"
);
if (Target.Type != TargetType.Server)
{
if (Target.Platform == UnrealTargetPlatform.Mac)
{
// Add contents of UnrealCefSubProcess.app directory as runtime dependencies
foreach (string FilePath in Directory.EnumerateFiles(Target.RelativeEnginePath + "/Binaries/Mac/UnrealCEFSubProcess.app", "*", SearchOption.AllDirectories))
{
RuntimeDependencies.Add(FilePath);
}
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
RuntimeDependencies.Add("$(EngineDir)/Binaries/" + Target.Platform.ToString() + "/UnrealCEFSubProcess");
}
else
{
RuntimeDependencies.Add("$(EngineDir)/Binaries/" + Target.Platform.ToString() + "/UnrealCEFSubProcess.exe");
}
}
}
if (Target.Platform == UnrealTargetPlatform.PS4 &&
Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
if(Target.Platform == UnrealTargetPlatform.Lumin)
{
PrecompileForTargets = ModuleRules.PrecompileTargetsType.None;
}
}
}