Files
UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/SignalProcessing.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

32 lines
733 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SignalProcessing : ModuleRules
{
public SignalProcessing(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile",
"libOpus",
"UELibSampleRate"
);
// This is used to get FSoundQualityInfo struct for IAudioEncoder.
PrivateIncludePathModuleNames.Add("TargetPlatform");
// This is used to reference the EAudioMixerChannel enumeration.
PrivateIncludePathModuleNames.Add("AudioMixerCore");
}
}
}