Files
UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/Private/WaveShaper.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
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[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

40 lines
731 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DSP/WaveShaper.h"
#include "DSP/Dsp.h"
namespace Audio
{
FWaveShaper::FWaveShaper()
: Amount(1.0f)
, AtanAmount(FMath::Atan(Amount))
, OutputGain(1.0f)
{
}
FWaveShaper::~FWaveShaper()
{
}
void FWaveShaper::Init(const float InSampleRate)
{
}
void FWaveShaper::SetAmount(const float InAmount)
{
Amount = FMath::Max(InAmount, SMALL_NUMBER);
AtanAmount = FMath::Atan(Amount);
}
void FWaveShaper::SetOutputGainDb(const float InGainDb)
{
OutputGain = Audio::ConvertToLinear(InGainDb);
}
void FWaveShaper::ProcessAudio(const float InSample, float& OutSample)
{
OutSample = OutputGain * FMath::Atan(InSample * Amount) / AtanAmount;
}
}