Files
UnrealEngineUWP/Engine/Source/Programs/TestPAL/TestPAL.Build.cs
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

41 lines
909 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TestPAL : ModuleRules
{
public TestPAL(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Programs/TestPAL/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Projects",
}
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DirectoryWatcher"
}
);
}
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SDL2",
}
);
}
}
}