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41 lines
909 B
C#
41 lines
909 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TestPAL : ModuleRules
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{
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public TestPAL(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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PrivateIncludePaths.Add("Programs/TestPAL/Private");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ApplicationCore",
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"Projects",
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}
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);
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"DirectoryWatcher"
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}
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);
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}
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SDL2",
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}
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);
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}
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}
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}
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