Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/CrashReportClient.Build.cs
ben marsh 2f31a08a8c Remove unnecessary whitelist from CrashReportClient module.
#jira

#ROBOMERGE-SOURCE: CL 12737887 via CL 12737889 via CL 12737893
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12737900 by ben marsh in Main branch]
2020-04-10 20:04:27 -04:00

60 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashReportClient : ModuleRules
{
public CrashReportClient(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange
(
new string[]
{
"Runtime/Launch/Public",
"Programs/CrashReportClient/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"CrashReportCore",
"HTTP",
"Json",
"Projects",
"PakFile",
"XmlParser",
"Analytics",
"AnalyticsET",
"DesktopPlatform",
"LauncherPlatform",
"InputCore",
"Slate",
"SlateCore",
"StandaloneRenderer",
"MessageLog",
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
}
}