Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/TextureEditor.Build.cs
Thomas Engel d615127f0a Cleanup work in MediaTexture output code to avoid some useless conversions and enable mipped texture samples
#rb none
#jira none

[CL 15307367 by Thomas Engel in ue5-main branch]
2021-02-03 20:11:50 -04:00

54 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureEditor : ModuleRules
{
public TextureEditor(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"WorkspaceMenuStructure"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/TextureEditor/Private",
"Editor/TextureEditor/Private/Menus",
"Editor/TextureEditor/Private/Models",
"Editor/TextureEditor/Private/Widgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"UnrealEd",
"PropertyEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"Engine",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"MediaUtils",
"MediaAssets"
}
);
}
}