Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Private/SSourceControlCommon.h
julien lheureux 57426a7c27 Refactored changelist tree items to be shareable with the submit dialog (allows symmetrical display)
Added an exception to changelist validation for deleted files
Improved display of deleted & shelved objects in changelists & submit dialog - improvements related to OFPA in a subsequent change.

#rb sebastien.lussier
#jira UE-107677, UE-107768

[CL 15322858 by julien lheureux in ue5-main branch]
2021-02-04 17:41:41 -04:00

175 lines
4.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Styling/SlateColor.h"
#include "Styling/SlateTypes.h"
#include "ISourceControlProvider.h"
struct FAssetData;
struct IChangelistTreeItem;
typedef TSharedPtr<IChangelistTreeItem> FChangelistTreeItemPtr;
typedef TSharedRef<IChangelistTreeItem> FChangelistTreeItemRef;
struct IChangelistTreeItem : TSharedFromThis<IChangelistTreeItem>
{
enum TreeItemType
{
Invalid,
Changelist,
File,
ShelvedChangelist, // container for shelved files
ShelvedFile
};
/** Get this item's parent. Can be nullptr. */
FChangelistTreeItemPtr GetParent() const;
/** Get this item's children, if any. Although we store as weak pointers, they are guaranteed to be valid. */
const TArray<FChangelistTreeItemPtr>& GetChildren() const;
/** Returns the TreeItem's type */
const TreeItemType GetTreeItemType() const
{
return Type;
}
/** Add a child to this item */
void AddChild(FChangelistTreeItemRef Child);
/** Remove a child from this item */
void RemoveChild(const FChangelistTreeItemRef& Child);
protected:
/** This item's parent, if any. */
FChangelistTreeItemPtr Parent;
/** Array of children contained underneath this item */
TArray<FChangelistTreeItemPtr> Children;
TreeItemType Type;
};
struct FChangelistTreeItem : public IChangelistTreeItem
{
FChangelistTreeItem(FSourceControlChangelistStateRef InChangelistState)
: ChangelistState(InChangelistState)
{
Type = IChangelistTreeItem::Changelist;
}
FText GetDisplayText() const
{
return ChangelistState->GetDisplayText();
}
FText GetDescriptionText() const
{
return ChangelistState->GetDescriptionText();
}
FSourceControlChangelistStateRef ChangelistState;
};
struct FShelvedChangelistTreeItem : public IChangelistTreeItem
{
FShelvedChangelistTreeItem()
{
Type = IChangelistTreeItem::ShelvedChangelist;
}
FText GetDisplayText() const;
};
struct FFileTreeItem : public IChangelistTreeItem
{
explicit FFileTreeItem(FSourceControlStateRef InFileState, bool bIsShelvedFile = false);
/** Returns the asset name of the item */
FText GetAssetName() const { return AssetName; }
/** Returns the asset path of the item */
FText GetAssetPath() const { return AssetPath; }
/** Returns the asset type of the item */
FText GetAssetType() const { return AssetType; }
/** Returns the asset type color of the item */
FSlateColor GetAssetTypeColor() const { return FSlateColor(AssetTypeColor); }
/** Returns the package name of the item to display */
FText GetPackageName() const { return PackageName; }
/** Returns the file name of the item in source control */
FText GetFileName() const { return FText::FromString(FileState->GetFilename()); }
/** Returns the name of the icon to be used in the list item widget */
FName GetIconName() const { return FileState->GetIcon().GetStyleName(); }
/** Returns the tooltip text for the icon */
FText GetIconTooltip() const { return FileState->GetDisplayTooltip(); }
/** Returns the checkbox state of this item */
ECheckBoxState GetCheckBoxState() const { return CheckBoxState; }
/** Sets the checkbox state of this item */
void SetCheckBoxState(ECheckBoxState NewState) { CheckBoxState = NewState; }
/** true if the item is not in source control and needs to be added prior to checkin */
bool NeedsAdding() const { return !FileState->IsSourceControlled(); }
/** true if the item is in source control and is able to be checked in */
bool CanCheckIn() const { return FileState->CanCheckIn() || FileState->IsDeleted(); }
/** true if the item is enabled in the list */
bool IsEnabled() const { return !FileState->IsConflicted() && FileState->IsCurrent(); }
/** true if the item is source controlled and not marked for add nor for delete */
bool CanDiff() const { return FileState->IsSourceControlled() && !FileState->IsAdded() && !FileState->IsDeleted(); }
const TArray<FAssetData>& GetAssetData() const
{
return Assets;
}
bool IsShelved() const { return GetTreeItemType() == IChangelistTreeItem::ShelvedFile; }
public:
/** Shared pointer to the source control state object itself */
FSourceControlStateRef FileState;
private:
/** Checkbox state, used only in the Submit dialog */
ECheckBoxState CheckBoxState;
/** Cached asset name to display */
FText AssetName;
/** Cached asset path to display */
FText AssetPath;
/** Cached asset type to display */
FText AssetType;
/** Cached asset type related color to display */
FColor AssetTypeColor;
/** Cached package name to display */
FText PackageName;
/** Matching asset(s) to facilitate Locate in content browser */
TArray<FAssetData> Assets;
};
struct FShelvedFileTreeItem : public FFileTreeItem
{
explicit FShelvedFileTreeItem(FSourceControlStateRef InFileState)
: FFileTreeItem(InFileState, /*bIsShelved=*/true)
{}
};
namespace SSourceControlCommon
{
TSharedRef<SWidget> GetSCCFileWidget(FSourceControlStateRef InFileState, bool bIsShelvedFile = false);
}